What, why, how
Last updated
Last updated
WHAT:
Ya-ya Cluthluth ftaghn With Tamriel Rebuilt's 25.05 release on May the 1st 2025, this Modlist is designed to help most users achieve a stable set-up that can offer an immersive and mechanically rich roleplaying experience in the province of Morrowind.
WHY:
While there are lot of great modlists and curators out there (see ) that do a great job of (re)introducing players to the wonderful world of Morrowind modding, some however recommend mods that do not fit mechanically, or which I feel are slightly estranged from Morrowind's vanilla core aesthetics and game-play design (see problems below). So after many months of research, testing and anticipation, what I propose here is a MWSE-based* mod list that is oriented on these factors:
WHY NOT (...) : The main problems this modlist tries to avoid are:
Overtune or change core gameplay: I avoid combat and drastic rebalance mods that lock-in certain purist playstyles. This modlist focuses on improving existing, Bethesda game-designs paths, not axing them or ignore in lieu of others (e.g Alchemy and Enchanting), striving to offer degrees of rebalance and progression difficulty.
Lack of customization: Some classic balance mods (BTB edits, Wakim, etc) are too broad-stroke for individual preferences or personal time available to invest in the game. This modlist aims for progression to be balanced through customizable MWSE mods that can offer user-in game customization without risk of mod reinstallation, conflicts or save corruption.
Overpopulating the gameworld: keep vanilla-like atmosphere, avoid non-TES archetypes from the game, allow for openness and eeriness of game-spaces to creep in naturally.
Alter artstyle and/or over-saturate game visuals: some mods transform the game's assets, textures and architecture into a baroque hellscape or anime extrabonanza. This modlist avoids them, focusing instead on lore-friendly and Bethesda-art sourced additions.
Conflicts: Self-explanatory, modlist is focused on a pain-free playthrough, not experiencing exclamation marks and crashes after 30 hours of playing or finding out that one mod impacts your roleplaying style further on.
Most changes view the island of Vvardenfell and general game mechanics/balance. Tamriel Rebuilt's content is mostly left untouched because it is simply exceptional and respects lore while offering many new avenues for og-sourced game play.
HOW: Easy! Just
This Modlist Guide is designed to be followed in the provided order, see . Each category having its distinct order for a conflict free, no-pain install. If you encounter any issues please write me at "nyarlantothep@gmail.com"
* Disclaimer: For reasons stated above, this modlist is based on MWSE, not OpenMW. is a great way to enjoy Morrowind, being very easy to install and play. However, most of the mods I recommend here currently work only through MWSE scripting (Original Engine + ), not OpenMW. In addition, as this modlist is based on a dynamic/play-testable customization, MWSE offers lightweight and in-depth Mod-config adjustments to skill progression balance. There is no one-fits-all balance mod, which is why MWSE is best suited here. (Note: I will offer suggested / play-tested Presets in each category for ease of use).
* Disclaimer 2: Modlist tested on Windows 10. I am not sure if MWSE runs on Linux, usually that's a big advantage of OpenMW.