Unsupported and/or Untested mods (WIP)
Last updated
Last updated
There are, as you can imagine, tons of mods I wanted to add to this modlist. Some I didn't get to test yet; others, sadly, are either recently incompatible or produced errors with TR, or conflict with other core mods. Here is a summary of immersive-core mods that may make it later on into the modlist after testing and/or (if) they update:
Conflicts with this modlist / Not Up-to-date
- alchemy overhaul, fits very well with Ashfall mechanically; sadly it does not support TR and OAAB ingredients and has many conflicts/compatibility issues currently. I really hope it will get updated.
- doesn't work with BCOM — which is ironical given its made from the same great mod author. Maybe there's some patch I'm not aware of; until then keep it off if you want to use BCOM and RealAshlaar's Molag Mar additions|
[Further testing needed] :
+ Ulvirth's Legacy Mods — It seems RoHT and Ulvirth can conflict in certain stages with TR. With the amount of Telvanni content TR adds, it should be ok skipping them BUT I will re-test and hope to make them work. They are just too good
+ - a good achivement mod with great art/UI; sadly I found some issues while testing so I didn't include it. Will monitor/retest
+ — great additions but Daedric offerings is based on Achievement Framework — which I didn't get to fix/implement (should work)
— Necromancy overhaul, allowing rogue mages to "craft" corpses and reanimate from remains. Very cool for a roleplay perpective, probably the best overhaul for necros.
Note: Necrocraft has its own mod requirements including a Soulgem mod which might conflict with the Soulgem/enchanting mods this modlist recommends. Need further investigation.
Vampire Overhaul mods - Haven't dealt into this yet, but I hear mods like Vampire Embrace, Vampire Hunger, and Suran Underworld and good and work together. Might be worth checking out; make sure to verify for patches and/or comments about conflicts.