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Nyarlantothep's Immersive Morrowind Modlist 0525
  • Intro
    • What, why, how
    • Who for? On TR and Vanilla Progression
    • How to follow this guide (Install order)
    • Credits
  • Screenshots Showcase
  • Tools ✨
  • Morrowind Modding basics
  • Game and Tools Installation
  • Mod-install loop
  • MODS ✔
    • Data files, Optimization, gfx
  • UI, Animation, Fixes
  • Misc. Fixes
  • Immersion: Mechanics and Dangerous Vvardenfell
  • Immersion: NPC and Voice mods
  • Immersion: Sound, Atmosphere and Weather
  • Land, Water and Quest Content Mods
  • Progression, Balance and Customization
  • Mod Configuration
    • MWSE tinkering: Levelling, Progression, Difficulty
    • TR_Factions Discussion
  • Suggested Builds / Factions
    • Roleplaying/ Faction Builds
    • Future builds for TR?
  • Outro
    • My Modlist .txt
    • Unsupported and/or Untested mods (WIP)
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  1. Outro

Unsupported and/or Untested mods (WIP)

PreviousMy Modlist .txt

Last updated 1 day ago


There are, as you can imagine, tons of mods I wanted to add to this modlist. Some I didn't get to test yet; others, sadly, are either recently incompatible or produced errors with TR, or conflict with other core mods. Here is a summary of immersive-core mods that may make it later on into the modlist after testing and/or (if) they update:


Conflicts with this modlist / Not Up-to-date

  • - alchemy overhaul, fits very well with Ashfall mechanically; sadly it does not support TR and OAAB ingredients and has many conflicts/compatibility issues currently. I really hope it will get updated.

  • - doesn't work with BCOM — which is ironical given its made from the same great mod author. Maybe there's some patch I'm not aware of; until then keep it off if you want to use BCOM and RealAshlaar's Molag Mar additions|


[Further testing needed] :

  • + Ulvirth's Legacy Mods — It seems RoHT and Ulvirth can conflict in certain stages with TR. With the amount of Telvanni content TR adds, it should be ok skipping them BUT I will re-test and hope to make them work. They are just too good

  • + - a good achivement mod with great art/UI; sadly I found some issues while testing so I didn't include it. Will monitor/retest

  • + — great additions but Daedric offerings is based on Achievement Framework — which I didn't get to fix/implement (should work)

  • — Necromancy overhaul, allowing rogue mages to "craft" corpses and reanimate from remains. Very cool for a roleplay perpective, probably the best overhaul for necros.

    • Note: Necrocraft has its own mod requirements including a Soulgem mod which might conflict with the Soulgem/enchanting mods this modlist recommends. Need further investigation.

  • Vampire Overhaul mods - Haven't dealt into this yet, but I hear mods like Vampire Embrace, Vampire Hunger, and Suran Underworld and good and work together. Might be worth checking out; make sure to verify for patches and/or comments about conflicts.

If you test or know of any patches for these, you can reach out to "nyarlantothep@gmail", as with any suggestion or feedback for this modlist

Art of Alchemy
Concept art Molag Amur
Rise of House Telvanni
Achievement Framework
Achievement Collection
Daedric Intervention
Daedric Offerings
Necrocraft