Mod-install loop
Last updated
Last updated
As the Morrowind explained, Morrowind modding implies downloading plugins, files/folders with resources and scripts. Luckilly MO 2 does most of this for us. The main process to do from here on for each mod is: A. Download and Install a Mod B. Mod hygene/integration (can be done after waves, not each individual mod except when testing individual mods is needed) How to do it:
A. Download and Install Mod
Open MO 2. Make sure you are logged into your Nexus account.
Go on the Nexus mod page you want to install (or that this guide provides).
Check "Requirements" page > Install those first. (as per below)
How to install mods via MO2: Go to mod Downloads page in Nexus, click on "Mod Manager Download"
This will open up MO2 Download. Check on Right panel "Downloads" Panel
After mod download finishes in MO2, Right click on Downloads > Install
This will either install directly or prompt for options if Mod has Patches/Configurable submods
After mod is installed it will show on left panel. Check it = MO2 "applies the mod" and enables any plugins associated to it. No need for you to check the Right panel Plugin panel in MO2 except you want to manually exclude some esp.
TL;DR: If you install mods in order of this modlist, Left Panel should reflect order of install, PLOX should arrange Right Panel (=Load Order) automatically; Right Panel main manual use would be for Downloads>Install actions
B. Tool Mod integration / hygiene: After Mod(s) are added (=installed, aka show as checked in MO 2 left panel) the routine for safe and conflict free usage is:
Run PLOX > Click Accept. This arranges Load order by itself. (if any future conflicts exist, PLOX "accept" greyed out and conflict info shown)
Run Wyre Mash > Mods tab > Select all Plugins (or just recently added) > Right Click > Clean with Tes3cmd. This can take a while but it solves a lot of GMST errors.
Run Tes3Merge > let it do its thing > space/exit. This will generate a (new) Merged* plugin in the bottom of the load order that solves possible conflicts (self-check-in, no need to enable it).
If from a "stable" install, any mods were changed or reinstalled, (Especially Content/Landscape affecting Mods) repeat by also using MGE XE Distant Land Gen:
PLOX
Wyre Mash to:
Clean plugins: second step above
Clean save: Save tab> Right Click on save > Repair all ; If Master prompt, right tab, right click, enable Master plugins > Save. Resubmit Repair All. Should solve most conflicts Note: Better to use a new save if progress is not high after changing mods.
MGE Distant Land gen.
Run Tes3merge
Then re-run the game. Exit
Morrowind.exe and all Tools should be executed from MO2 Dropdown; where we added PLOX, Tes3merge, Wyre Mash, MGE .
Select Morrowind.exe from MO 2 Launch. Run the game That's it. Do the above Routine steps (B) now. Then run the game. If no errors (shouldn't be) : Move on too