Game and Tools Installation


Download Pre-requirements:

Main modding Tool: Mod Organizer 2

Tool for plugin management: Wrye Mash (NOTE: download beta Polemos' fork version !)

Tool for Plugin merge: Tes3merge

Tool for Load Order: PLOX + MLOX for Wyre Mash

Morrowind Code Patch (standard exe version)

MCP Skunk Works (MCP beta)

MGE XE

tes3cmd 0.40 (Latest build > Assets > Download testcmd.exe)

DXVK (for running Morrowind.exe in Vulkan API, more stable)

7-Zip (or any other program to manage archives)

Aside from 7zip and Runtime which you should install after download, put all other tools in a temp folder from we will manage each below:


After downloading above, proceed to install .NET Frameworks that are required by some mods. DO NOT SKIP:

  • NET 6 Runtime (select version ".NET Desktop Runtime 6.0.13" 64bit version. Install)

  • NET 4.8 Framework (download and Install Runtime Offline Installer from the list; under Run Apps right column)


Steps to Install Game + Modding Tools:

1. Install Morrowind GOTY on Steam or GOG. Install as usual in your preferred game folder/drive.

I recommend a SSD or NVME for load times, but it is not mandatory.

  1. If using Steam: Right Click Morrowind in Steam Library > Disable Steam overlay. It can cause issues no mater how we integrate it with MO2. So disable it.

  2. If using Steam: Important: Steam GOTY does not come with all official Morrowind Bethesda Plug-ins. Go on https://en.uesp.net/wiki/Morrowind:Plugins and download these plugins into your Morrowind\Data files folder. Enable them in Morrowind Launcher (just check them).

  3. Open game from Steam (check plugins under Data files from Step 3) or GOG (contains plugins from Step 3). Exit. If Steam: Reverify game files (Steam can miss some). Close.

  4. Copy + paste DXVK content (directx 9 dll) in Morrowind game folder. No overwrite required. It will work at runtime automatically.

  5. Extract MCP Skunk Works into game folder. Overwrite if necessary.

  6. Log into http://nexusmods.com/ — or create account, where we will download mods from.

  7. Extract Morrowind Code Patch into game folder. Run Morrowind Code patch.exe

MCP is a multi-fix patch. You can choose or unselect any fix and click reapply at any time. It does not impact other mods if reapplying

— Check ALL except: (Uncheck only the following under each category):

a. Game Mechanics: Swift Casting b. Visuals: Over the shoulder (by preference), Vanity lock (by preference) c. Mod specific: NPC cast zero, Container respawn d. Interface Changes: Map expansion, Disable map smooth, Shortcut key, Level-up tooltip, Better haggle, see all standard potion, better typography, journal text (preference), ownership (breaks immersion) e. International: check only those required f. Bug fixes: n/a (all checked) — Click Apply. Done. Close MCP. Rasons for above options will become evident in modlist.

  1. Extract MLOX files in Morrowind game folder. Do not run yet.

  2. Extract PLOX files in Morrowind folder. Not needed yet.

  3. Extract MGE files in Morrowind folder. You should then find MGEXEgui.exe in here. Do not run yet.

  4. Extract Tes3cmd inside Morrowind/Data Files

  5. Extract Wyre Mash into Morrowind folder.

    1. Open Mopy folder and run mash64.exe

    2. Point Wyre Mash to Morrowind folder, then MLOX

    3. Set mods folder to Morrowind/Mopy (we will not use this feature, but MO2 instead later)

    4. Select all plugins > clean with Tes3cmd > wait

    5. close

  6. Create "tes3merge" folder in Morrowind folder ; extract tes3merge archive there

  7. Install Mod Organizer 2 by running MO2.exe

    1. Install under the same drive as Morrowind in a different root folder (e.g D:/MO2). MO2 folder will keep virtually all Mod content, so make sure you have enough space; ~30 GB at least.

    2. Click create new portable instance

    3. Browse > Select Morrowind game folder (where Morrowind.exe is)

    4. You will be prompted to Login into your Nexus account from MO2. Proceed. If not you can do it from Settings later.

  8. Set up MO 2 profiles: Click on the Profiles button above

    1. Check "Use Specific profile INI" ; make sure "user-profile" and "automatic archive" are unchecked

    2. Copy Default profile — type in something like "Immersive Morrowind TR WIP". Save.

    3. On the Profile page in MO 2 select this new profile

  9. Register tools in MO2:

    1. Click in MO 2 on Modify Executables button. Click the "add" (gear) icon > add from file

    2. Navigate to Morrowind and select PLOX.exe > Apply

    3. Repeat for Wyre Mash > add > Morriwind\Mopy > mash64.exe > Apply

    4. Repeat for Tes3Merge > add > Morriwind\tes3merge > tes3merge.exe > Apply

    5. Repeat for MGE > add > Morriwind\MGEXEgui.exe > Apply

16. Adjust Morrowind.ini for MCP rain fix:

— Navigate to Morrowind game folder > Open morrowind.ini with Notepad/++: — Edit the following lines (use search, make sure it is in the right category) [General] AllowMultipleEditors=1 Always Run=1 SkipProgramFlows=1 ThreadPriority=0 Interior Cell Buffer=5 Exterior Cell Buffer=10

[Weather Rain] Rain Diameter=1200 Max Raindrops=1500

[Weather Thunderstorm] Rain Diameter=1200 Max Raindrops=3000

[Weather Snow] Snow Diameter=1600 Max Snowflakes=1500

— Save .ini file. Exit.

Tools Stage DONE.

Now to test: Head-on to Mod Loop page

Note: Please feel free to use this section of the guide in conjuction to Danae's great guide, which offers some more detailed screenshots of the Tools here. Note that for this modlist you should keep the MCP options I mentioned.

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