Morrowind Modding basics
For people new to modding, the main logic of Morrowind mods is:
Morrowind has two types of files (simplification) :
Plug-ins (.esm, .esp files, located in / Morrowind / Data files)
Data Files (Meshes, Textures, Sounds, etc)
Mods are files/folders that either overwrite and/or add to these:
some mods are ESP only (added as plug-ins)
some mods are ESP + Data files (most)
MWSE mods are often just MWSE script files (have their own MWSE folder, safest to disable)
All mods are included at Morrowind runtime as:
Plugins (.esp files, can be disabled/enabled) based on Launcher Load order
Data Files/Folders (if copy-pasted manually they are a pain to remove/restore)
MWSE scripts (separate from load order/data files which make them versatile)
Mod Load Order logic:
Download mods from Nexus and install automatically
Manage mods (remove, reinstall to reapply patches, etc)
Manage Load Order
Generate Merge Patch which avoids conflicts
Clean saves
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