Morrowind Modding basics

  1. Morrowind has two types of files (simplification) :

    1. Plug-ins (.esm, .esp files, located in / Morrowind / Data files)

    2. Data Files (Meshes, Textures, Sounds, etc)

  2. Mods are files/folders that either overwrite and/or add to these:

    1. some mods are ESP only (added as plug-ins)

    2. some mods are ESP + Data files (most)

    3. MWSE mods are often just MWSE script files (have their own MWSE folder, safest to disable)

  3. All mods are included at Morrowind runtime as:

    1. Plugins (.esp files, can be disabled/enabled) based on Launcher Load order

    2. Data Files/Folders (if copy-pasted manually they are a pain to remove/restore)

    3. MWSE scripts (separate from load order/data files which make them versatile)

  4. Mod Load Order logic:

This is why I recommend using Mod Organizer 2 to manage and install Mods. MO 2 is a one-stop Tool that allows to :

  • Download mods from Nexus and install automatically

  • Manage mods (remove, reinstall to reapply patches, etc)

  • Manage Load Order

  • Generate Merge Patch which avoids conflicts

  • Clean saves

We will explain the process in Mod Install loop. But first let's proceed to the First Install steps for Tools

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