Morrowind Modding basics
For people new to modding, the main logic of Morrowind mods is:
Morrowind has two types of files (simplification) :
Plug-ins (.esm, .esp files, located in / Morrowind / Data files)
Data Files (Meshes, Textures, Sounds, etc)
Mods are files/folders that either overwrite and/or add to these:
some mods are ESP only (added as plug-ins)
some mods are ESP + Data files (most)
MWSE mods are often just MWSE script files (have their own MWSE folder, safest to disable)
All mods are included at Morrowind runtime as:
Plugins (.esp files, can be disabled/enabled) based on Launcher Load order
Data Files/Folders (if copy-pasted manually they are a pain to remove/restore)
MWSE scripts (separate from load order/data files which make them versatile)
Mod Load Order logic:
This is why I recommend using Mod Organizer 2 to manage and install Mods. MO 2 is a one-stop Tool that allows to :
Download mods from Nexus and install automatically
Manage mods (remove, reinstall to reapply patches, etc)
Manage Load Order
Generate Merge Patch which avoids conflicts
Clean saves
We will explain the process in Mod Install loop. But first let's proceed to the First Install steps for Tools
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