4Immersion: Mechanics and Dangerous Vvardenfell

Let's continue with Content mods. Same as before, download from Nexus via Installer, Install via MO2, then integrate with Tools.

circle-exclamation
  1. Beware the Sixth House arrow-up-right(harder MQ and Sixth House content, as it should be)

  2. Thieves Guilt in Gnaar Mokarrow-up-right (New Quests + dialogue integration for missing content)

  3. Imperial Legion expanded arrow-up-right(faction quest expansion, lore friendly)

  4. Crafting Frameworkarrow-up-right (allows for many mods to be used)

  5. Ashfall arrow-up-right(THE Wilderness Survival Mod for Morrowind, integrates greatly with the base game, exploration and economy/skill treadmill. Highly configurable as most MWSE mods here)

  6. Ultimate Fishingarrow-up-right (why not? there's a lot of fishing around the island. Works well with Ashfall)

  7. MWSE Magicka Regenarrow-up-right (before you stone me: you can set it to a value such as 5% in Mod Config and symbolically regen several points of Magicka per day. I use it for flavour and option. Does not conflict with Ashfall)

  8. PRAY β€” Prayers, Rituals and Youarrow-up-right (great mod that offers Praying mechanics. Joining a religious faction required, so benefits Temple/ Cult builds. Press "P" to Pray in-game! Select Prayer, then "craft")

  9. Skoomaesthesiaarrow-up-right (Skooma mechanic overhaul; enables trippy character roleplaying for your inner Khajiit)

  10. Poison Craftingarrow-up-right (prompt to create poisons during alchemy, can apply to weapons, NPCs as well)

  11. Locks and Traps Detectionarrow-up-right (random chance for Player to see Lock level and Traps; greatly adds to immersion and acts like a real-life scenario where you won't magically know the difficulty of a lock before trying it with a probe or lockpick)

  12. Real Dispositionarrow-up-right (Masks Disposition number, leading to better Roleplaying and less cheese)

    1. Install using Light Preset which is better balanced to Tamriel Rebuilt scope

  13. Silver Tonguearrow-up-right (speechcraft overhaull and dialogue elements, ties in with others)

  14. Realistic Archeryarrow-up-right (one of the few combat mods I use, balanced and more logical projectile rpg behaviour)

  15. [Optional] Realistic Repair arrow-up-rightβ€” allows repairing equipment only at forge and/or anvil. Great for immersion, pairs well with Ashfall; but for me it's a little too much. Install if you want this extra mechanic.

  16. [Optional] Go Fletcharrow-up-right β€” another Merlord mod that allows players to craft their own arrows. Great for archer/crafting roleplay; works well with Ashfall. Install if you want the extra mechanic.

  17. [Optional] Joy of Paitingarrow-up-right β€” -- mod that allows painting dynamic landscapes in game. Good for roleplaying artist-y chars, but a little too much for me. Great for Oblivion fans for obvious reasons; Install if you want the extra mechanic.

Stage 4 done. Congrats. Now to make it tidy:

circle-exclamation
  • Run MO 2

  • Run PLOX (via Mo2..) > Accept

  • Run Wyre Mash > Select all plugins under "Installed" tab > Clean with Tes3cmd. Drink some skooma. Close after it finishes.

  • Run Tes3merge. Space to exit/close

  • Run Morrowind.exe

  • Enter Mod Config in Main Game Menu:

    • Check that Ashfall, Skoomaesthesia, PRAY, MWSE magicka, Ultimate Fishing show in Mod config.

    • Close game. Return to MO2

  • Run MGE XE via MO2. Regen via

    β‡’ Distant Land Tab:

    • Draw Distance: 4.0 Cells β€” I find this option the best for a vanilla + feel, but you can use higher if you want. Don't go more than 5 or 6 cells for performance reasons and also it makes the world feel small

    • Water reflections: All

    • Click on Distant Land Generator:

      • Select all plugins, Uncheck REM _TR plugins (outdated) > Continue

      • Land Textures > Wait > Continue (some warnings may show, its ok)

      • Land Meshes > Very High > Wait > Continue

      • Statics > Set 70% grass density (more is absurd for me but you can try); Mesh: Very High; Disable reflective water and misc objects

        • Check Use Lists of Statics... > Edit List > select Hide Grass.ovr from Morrowind\mge3 folder.

        • Click on Create Statics. Wait, this might take a little

        • Upon success, exit MGE. Return to MO2

    • Run the game again. If all is well (no errors during load), exit.

Proceed with the quick-to-install NPC and Voice modsarrow-up-right

Last updated