Untested and/or Unsupported mods (WIP)
There are, as you can imagine, tons of mods I wanted to add to this modlist. Some I didn't get to test yet or fully; others are clearly compatible but haven't played yet myself, and sadly, there are some which are incompatible, produced errors or are no longer updated and conflict with other core or vital entries from this mod list. Here is a summary of some immersive-core mods that may make it later on into the modlist after testing and/or (if/when) they update:
[Mods that are known to be compatible but haven't yet tested/cross-balanced myself]
Project Tamriel: Cyrodiil β big landmass mod with 150+ quests and new content, similar to TR in terms of quality and refinement but not that big. Currently focused on the Kingdom of Anvil, the mod brings a swathe of the Imperial Province to Morrowind based on TES III-optic lore and materials. Will surely test and craft some builds for this.
Note: if you choose to add this with this Modlist consider adjusting Levelling to much slower rates than what I suggested for TR in Mod Config
Skyrim Home of the Nords β same thing but with parts of Skyrim. Very pleasing aesthetically but I'm currently waiting for a bigger update to add for a Nord roleplaying run.
Same note as above, slower levelling might be required if coupled with TR and/or PT:C.
[Further testing requested]
Rise of House Telvanni + Ulvirth's Legacy Mods β It seems RoHT and Ulvirth can conflict in certain stages with TR. With the amount of Telvanni content TR adds, it should be ok skipping them BUT I will re-test and hope to make them work. They are just too good
Achievement Framework + Achievement Collection - a good achivement mod with great art/UI; sadly I found some issues while testing so I didn't include it. Will monitor/retest
Daedric Intervention + Daedric Offerings β great additions but Daedric offerings is based on Achievement Framework β which I didn't get to fix/implement (should work)
Necrocraft β Necromancy overhaul, allowing rogue mages to "craft" corpses and reanimate from remains. Very cool for a roleplay perpective, probably the best overhaul for necros.
Note: Necrocraft has its own mod requirements including a Soulgem mod which might conflict with the Soulgem/enchanting mods this modlist recommends. Need further investigation.
Vampire Overhaul mods - Haven't dealt into this yet, but I hear mods like Vampire Embrace, Vampire Hunger, and Suran Underworld are good and work together. Might be worth checking out; make sure to look for patches and/or user comments about conflicts on the mod's comments sections or forums/reddit.
[Mods that conflicts with this modlist / Mods no longer updated and which produce errors]
Art of Alchemy - alchemy overhaul, fits very well with Ashfall mechanically; sadly it does not support TR and OAAB ingredients and has many conflicts/compatibility issues currently. I really hope it will get updated.
Concept art Molag Amur - doesn't work with BCOM β which is ironical given its made from the same great mod author. Maybe there's some patch I'm not aware of; until then keep it off if you want to use BCOM and RealAshlaar's Molag Mar additions|
If you test or know of any patches for any the above (blue, red categories), you can reach out to me at nyarlantothep@gmail.com, as with any suggestion or feedback for this modlist
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